hen playing most video
games, speed is of the
essence. Manipulating a
joy stick, mouse, or
other input device slows
a player’s reaction time. Players would
prefer to control game activities by
movements or gestures.
Physically disabled users, who fre-
quently have trouble providing the
strength or precision necessary to use
traditional computer input devices,
would also benefit from being able to
control devices and enter information
via eye blinks, head motions, or other
gestures.
For these and other reasons, consid-
erable research has gone into com-
puter-related gesture-recognition tech-
nology. Now, this research is bearing
fruit as the technology increasingly
appears in commercial products such
as Canesta’s Virtual Keyboard for
PDAs; iMatte’s iSkia projector-based
presentation technology; and Cybernet
System’s GestureStorm for weather re-
porting, NaviGaze head- and eye-
movement-based cursor and mouse
interface technology, and UseYour-
Head game controller.
Gesture-recognition systems identify
human gestures and use them to convey
information such as input data or to
control devices and applications such as
computers, games, PDAs, browsers, cell
phones, and MP3 audio players. For
example, eye movements could initiate
mouse clicks or hand gestures could
manipulate computer graphics.
Researchers continue to improve
gesture-recognition technology—for
example, by making algorithms faster,
more robust, and more accurate.
Proponents say gesture recognition
has many potential new uses, such as
helping surgeons perform operations
and improving security, surveillance,
and military applications.
However, the technology still faces
major challenges. For example, gesture-
recognition devices such as motion-
tracking gloves are too intrusive for
mainstream use. In addition, the video
processing that records user move-
ments in some gesture-recognition
products is resource intensive.
“Commercially, gesture recognition
must prove it can yield results that
existing peripherals can’t already
achieve, or users won’t see the point in
spending the time and money on the
technology,” said Jackie Fenn, a Fellow
in emerging trends and technologies for
Gartner, a market research firm.