-commerce is certainly nothing
new. Many people buy books,
CDs, clothes, travel, and other
products and services over the
Internet every day. However,
after years of online purchasing, one
long-promised aspect of e-commerce
has remained largely unfulfilled: elec-
tronic micropayments for items that
cost $5 or less.
Now, though, there appears to be a
growing demand for e-micropayment
technologies that would enable the
purchase of items and services such as
MP3 music files, magazine and news-
paper articles, Web-based comics, pay-
per-view videos, database access, and
driving directions.
Highlighting the demand for micro-
payments, Apple Computer says its
iTunes Music Store sold about 70 mil-
lion songs, at 99 cents each, during
its first year of operation, ending
April 2004, and 95 million songs as
of July 2004.
In addition, personal publishing has
become pervasive during the past few
years, with many Web sites specializing
in comics, music, and art. Content cre-
ators would like to make money from
this type of material and thus are inter-
ested in e-micropayment technology,
said Professor Andrew Odlyzko, direc-
tor of the University of Minnesota’s
Digital Technology Center. Without
such a technology, these providers gen-
erally give their content away.
Also, said Nitesh Patel, senior wire-
less analyst for Strategy Analytics, a
market research and consulting firm,
the boom in mobile phone use among
young people has increased the demand
for ways to buy low-cost ring tones,
icons, and games.
The ability to buy inexpensive items
conveniently would eliminate the need
for buyers to pay large subscription
fees for entire sets of material when
they only want selected pieces of con-
tent. It could also reduce the incentive
to share files illegally.
Providers of inexpensive content see
micropayment technology as a way to
generate revenue, said Kurt Huang,
founder, chief product officer, and pres-
ident of e-micropayment-technology
vendor BitPass.
Using credit cards for each purchase,
as is usually done with e-commerce, is
impractical for inexpensive items be-
cause the credit card fees and associ-
ated costs eat up sellers’ profits. In
addition, online merchants must spend
time and money checking a credit card
holder’s identity and available credit
before approving a purchase, which is
also impractical for small transactions.
Because of this, several companies
are developing e-micropayment prod-
ucts, including BitPass’s Core BitPass
System and BitPass Studios; Firstgate’s
Click & Buy; Payloadz’s PayLoadz.
com system; Paystone’s personal, mer-
chant, and group-pay accounts (for
handling high-volume payments such
as commissions, rebates, or paychecks);
and Peppercoin’s Peppercoin 2.0.
Despite the promise, not all industry
observers say the approach has a bright
future. In addition, the technology
faces several obstacles, including the
need to convince sellers and users to
trust and work with e-micropayments.