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Page 1
August 2004
19
I N D U S T R Y T R E N D S
E
-commerce is certainly nothing
new. Many people buy books,
CDs, clothes, travel, and other
products and services over the
Internet every day. However,
after years of online purchasing, one
long-promised aspect of e-commerce
has remained largely unfulfilled: elec-
tronic micropayments for items that
cost $5 or less.
Now, though, there appears to be a
growing demand for e-micropayment
technologies that would enable the
purchase of items and services such as
MP3 music files, magazine and news-
paper articles, Web-based comics, pay-
per-view videos, database access, and
driving directions.
Highlighting the demand for micro-
payments, Apple Computer says its
iTunes Music Store sold about 70 mil-
lion songs, at 99 cents each, during
its first year of operation, ending
April 2004, and 95 million songs as
of July 2004.
In addition, personal publishing has
become pervasive during the past few
years, with many Web sites specializing
in comics, music, and art. Content cre-
ators would like to make money from
this type of material and thus are inter-
ested in e-micropayment technology,
said Professor Andrew Odlyzko, direc-
tor of the University of Minnesota’s
Digital Technology Center. Without
such a technology, these providers gen-
erally give their content away.
Also, said Nitesh Patel, senior wire-
less analyst for Strategy Analytics, a
market research and consulting firm,
the boom in mobile phone use among
young people has increased the demand
for ways to buy low-cost ring tones,
icons, and games.
The ability to buy inexpensive items
conveniently would eliminate the need
for buyers to pay large subscription
fees for entire sets of material when
they only want selected pieces of con-
tent. It could also reduce the incentive
to share files illegally.
Providers of inexpensive content see
micropayment technology as a way to
generate revenue, said Kurt Huang,
founder, chief product officer, and pres-
ident of e-micropayment-technology
vendor BitPass.
Using credit cards for each purchase,
as is usually done with e-commerce, is
impractical for inexpensive items be-
cause the credit card fees and associ-
ated costs eat up sellers’ profits. In
addition, online merchants must spend
time and money checking a credit card
holder’s identity and available credit
before approving a purchase, which is
also impractical for small transactions.
Because of this, several companies
are developing e-micropayment prod-
ucts, including BitPass’s Core BitPass
System and BitPass Studios; Firstgate’s
Click & Buy; Payloadz’s PayLoadz.
com system; Paystone’s personal, mer-
chant, and group-pay accounts (for
handling high-volume payments such
as commissions, rebates, or paychecks);
and Peppercoin’s Peppercoin 2.0.
Despite the promise, not all industry
observers say the approach has a bright
future. In addition, the technology
faces several obstacles, including the
need to convince sellers and users to
trust and work with e-micropayments.
THE TECHNOLOGY IN DETAIL
Most credit card processors charge
merchants a minimum fee of between
15 and 35 cents per transaction, said
Dave McClure, director of the devel-
oper network for PayPal, a service typ-
ically used for larger online purchases.
This would be impractical for providers
of inexpensive content because it rep-
resents all or much of the profit on
many sales.
Strategy Analytics’ Patel said that in
the late 1990s, micropayment providers
like Beenz, DigiCash, and Flooz didn’t
succeed because the vast majority of
online vendors were not interested in
selling inexpensive items. In addition,
at that time, consumers expected most
online content to be free.
A challenging development task
Typically, buyers acquire low-cost
digital content in one of two ways: by
either giving a single content provider
large prepayments that would cover
multiple purchases or receiving a bill
from a vendor after making numerous
small purchases.
However, this requires individual
content providers to track each cus-
tomer’s purchases, which may not be
worthwhile for small transactions.
Also, these relationships lock a buyer
in to an individual provider.
E-Micropayments
Sweat the
Small Stuff
David Geer

Page 2
20
Computer
I n d u s t r y T r e n d s
Other key challenges for e-micro-
payment technology include security,
ease of use, the ability to handle high
transaction volumes, and record keep-
ing related to banking regulations.
General approaches
In meeting these challenges, micro-
payment vendors have taken a number
of general approaches.
Usually, the payment-service ven-
dors’ Web sites enable buyers to access,
via a link or button that opens a sec-
ond browser window, e-micropayment
applications that can combine pur-
chases from multiple online sellers.
In many cases, users of a single e-
micropayment technology can make
prepayments to an account, which they
can then use for purchases from multi-
ple content providers.
Some e-micropayment technologies
don’t process a user’s small purchases
until they total perhaps $20, noted
Rob Carney, Peppercoin’s vice presi-
dent of marketing. The multiple pur-
chases then incur only a single credit
card processing fee, which is relatively
low on a per-purchase basis.
With some e-micropayment sys-
tems, the money goes first from the
buyer to the payment-service vendor,
which then pays the merchants. With
other systems, buyers pay sellers
directly, via the e-micropayment appli-
cation. E-micropayment providers get
their revenue from charging fees to
content sellers.
In general, vendors use passwords
and encryption to provide security for
e-micropayments. Also, e-micropay-
ment applications no longer require
that users install plug-ins or other soft-
ware downloads, which used to be
sources of security holes.
Payment-service vendors sometimes
have Web-hosting companies operate
their systems to provide a stable, reli-
able platform. Other reliability ap-
proaches include uninterruptible power
supplies, backup power generators, sec-
ondary sources of Internet access in
case the primary connection crashes,
and other types of redundancy.
encryption and also records the IP
addresses of buyers’ machines for ref-
erence in case problems occur.
The company charges content pro-
viders an up-front fee—which varies
based on the complexity of the pro-
ject—for set-up, integration, and con-
sulting. Firstgate then tailors its
systems with business rules for each
participating merchant.
The company bills buyers’ credit
cards, debit cards, or phone accounts,
once they have accrued a few dollars
in charges. North American customers
can buy material via a charge to their
bank accounts.
Firstgate aggregates consumer micro-
purchases across merchants to enable a
single processing of multiple transac-
tions, explained Chief Operating Offi-
cer Ed Burrell. “This reduces processing
costs, per-purchase credit card fees, and
administration,”he explained. Firstgate
then remits money to merchants via
checks or bank transfers.
PayLoadz
PayLoadz works with about 1,000
merchants and generates about $3 mil-
lion per year in revenue, explained
founder and lead developer Shannon
Sofield.
Rather than having prepaid ac-
counts with PayLoadz, users pay sell-
ers directly through PayPal, which also
verifies that the buyers have enough
money in their accounts to make the
purchase. Merchants pay PayLoadz a
flat monthly fee based on their sales
levels, rather than a percentage of each
transaction.
PayLoadz delivers files via a secure
server to the customer using PayPal’s
Instant Payment Notification system,
which lets vendors integrate PayPal
with their back-end operations. Buyers
never see a PayLoadz interface.
The PayLoadz system consists of an
application server that hosts the Web
site and handles transaction process-
ing, a file storage and delivery server,
and a database server. Separating the
components into servers tuned for spe-
cific roles improves performance and
Micropayment systems also work
with error-checking technology to
reduce the chances of transaction-han-
dling mistakes, noted Ossip Kaehr,
Firstgate’s chief technology officer.
Most vendors offer ease of use by
making their e-micropayment inter-
faces look like the credit card interfaces
that customers are used to.
MAJOR E-MICROPAYMENT
VENDORS
The various commercial e-micro-
payment technologies are similar in
many respects but differ in others.
BitPass
BitPass deducts the cost of small pur-
chases from a buyer’s account that has
been prepaid via a credit card or some
other payment system such as PayPal.
The approximately 1,000 providers
that work with BitPass register their
content and services with the company
and install gateways on their Web-
servers to the e-micropayment tech-
nology.
When buyers click on BitPass-
enabled content on a seller’s site, the e-
micropayment system prompts them to
enter their password in a new browser
window. Once the system confirms that
buyers have enough funds in their
account, they can access the content.
BitPass pays merchants via PayPal
or by using the Automated Clearing
House electronic-funds-transfer system
to deposit money directly to their bank
accounts.
Firstgate Internet
Firstgate works with about 3,000
providers of articles, information,
games, and other content and has 2.5
million customers, mostly in Europe.
For security, Firstgate uses pass-
words and secure sockets layer (SSL)
There appears to be
a growing demand
for e-micropayment
technologies.

Page 3
August 2004
21
Acquiring bank
Small
payment
gateway
Merchant
aggregation
service
Issuing bank
Consumer
aggregation
service
Consumer
aggregation
service
Merchant
aggregation
service
Small
payment
gateway
Payment
network
Merchants
Merchant
Consumer
Source: Peppercoin
Figure 1. Peppercoin e-micropayment technology. When a consumer buys an item from a
merchant, the transaction passes through a small-payment gateway to the payment
service’s system. Among other functions, the gateway feeds payment information into
the system’s service for aggregating multiple payments by consumers to merchants. The
consumer aggregation service authorizes consumer spending, integrates with credit cards
or other payment instruments, and presents a summary aggregated bill. The merchant
service handles the sellers’ end of the transaction. The banks that handle the money
transfer have their own aggregation services.
To reduce overhead on small trans-
actions, Peppercoin uses an online self-
service customer-service module.
MACROCHALLENGES FOR
E-MICROPAYMENTS
E-micropayment technology faces a
number of obstacles to success. For
example, said the University of Minne-
sota’s Odlyzko, although e-micropay-
ment technologies may be reliable, they
run on the Internet, PCs, and browsers,
which are not always dependable.
Economic factors
E-micropayment products deal in
very small transactions and thus poten-
tially yield low profit margins, noted
PayLoadz’s Sofield. Therefore, it may
not prove to be economical for many
companies to invest in and distribute
the expensive e-commerce systems
only to get thin profits dependent on
high transaction volumes that might
reliability, Sofield said.
For security, PayLoadz uses SSL with
128-bit RC4 encryption.
Paystone Technologies
Customers in North America,
Australia, New Zealand, and parts of
Europe can access Web content after
setting up prepaid Paystone accounts
by mailing funds directly to the com-
pany using their bank’s bill payment
service or by depositing cash at any
Bank of America branch.
Merchants that sell content via
Paystone create links to the e-micro-
payment system. Customers follow the
links, enter their Paystone password,
and are redirected back to the content
they want to purchase.
For security, Paystone uses 128-bit
SSL encryption.
Peppercoin
Massachusetts Institute of Tech-
nology cryptography expert Ron Rivest
and fellow MIT computer scientist
Silvio Micali founded Peppercoin.
Buyers at participating Web sites
who want to use Peppercoin see the e-
micropayment technology’s interface,
which looks like a common credit card
interface, noted Bob Nix, the com-
pany’s vice president of engineering.
The application’s new version,
Peppercoin 2.0, doesn’t require pre-
enrollment or predeposit of funds.
Consumers just enter their credit or
debit card information with the mer-
chant online as usual, and Peppercoin
processes the transaction.
As Figure 1 shows, the application
uses a universal aggregation technique
to efficiently process many small inter-
actions between multiple consumers
and merchants as a few large transac-
tions.
The company uses RSA BSAFE soft-
ware to provide encryption and digital
signing capabilities for the security of
a buyer’s information and the transac-
tion’s integrity. Digital signatures can
authenticate a message’s sender’s iden-
tity and verify that no one has altered
the original content.
not materialize.
Also, Odlyzko said, content pro-
viders eventually may find that they
can economically and successfully sell
small items bundled into larger pack-
ages on their own, thereby eliminating
the need for third-party e-micropay-
ment technology.
Insufficient demand
Perhaps the key marketplace chal-
lenge for e-micropayment vendors is
making content providers aware of
their applications and selling them on
the idea that their services are effective
and worth paying for.
Currently, said Strategy Analytics’
Patel, many merchants are not inter-
ested in using e-micropayment tech-
nology until they see one or two
products prove themselves over time as
being reliable and attractive to buyers.
Also, digital content is scattered all
over the Internet. There are relatively

Page 4
22
Computer
ments into devices like cell phones and
PDAs.” However, researchers must fig-
ure out how to run e-micropayment
applications on handheld devices,
which have performance, memory, and
battery-life limitations.
For example, Odlyzko noted, the
cryptography required for e-micro-
payment security uses considerable
processing power, which can run down
mobile devices’ batteries. Researchers
are working to solve this problem.
Technical improvements notwith-
standing, Odlyzko said, micropay-
ments are likely to make slow progress
in the marketplace during the next five
years simply because of low demand.
“It is a technology with grand ambi-
tions and limited prospects,” he said.
Not all industry observers agree.
“Micropayment technology will
few sites where potential buyers can
see large amounts of digital content
grouped together. This makes it less
convenient to buy the material, thereby
reducing the number of online microp-
urchases and thus the demand for e-
micropayment software.
M
icropayment use is beginning to
grow in Japan and with
European news and publishing
companies. If the technology becomes
widely used, e-micropayment vendors
may have to deal more effectively with
such potentially thorny issues as refunds
and customer support, explained
BitPass’s Huang.
In the future, said Odlyzko, “There
will be progress in usability and, in par-
ticular, in incorporating micropay-
become more pervasive as more con-
sumers pay for personalized content
and services,” said BitPass’s Huang.
Over time, said PayLoadz’s Sofield, this
will cause the use of micropayments to
grow “at an incredible rate.”
As this occurs, said Erik Michielsen,
an analyst with ABI Research, the sale
of low-cost content will increase, com-
petition will grow, and the price of
the material will decrease, which will
encourage more use of micropayment
technology. I
David Geer is a freelance technology
journalist based in Ashtabula, Ohio. Con-
tact him at geercom@alltel.net.
I n d u s t r y T r e n d s
Editor: Lee Garber, Computer,
l.garber@computer.org
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Seventh International Conference on the
Unified Modeling Language <<UML 2004>>
October 10 – October 15, 2003, Lisbon, Portugal
http://www.umlconference.org/
Corporate Sponsors: SINFIC, Springer
Co-sponsored by ACM SIGSOFT and the IEEE
Computer Society
KEYNOTE SPEAKERS
Krzysztof Czarnecki, University of Waterloo:
Generative Software Development
Desmond D’Souza, Kinetium:
Goals, Viewpoints, and
Components – an MDA perspective
Oscar Nierstrasz, Software Composition Group,
University of Berne:
Putting change at the center of
the software process
COMMITTEE
General Chair – Steve Mellor, Project Technology, USA
Conference Chair – Ana Moreira, New University of Lisbon
Program Co-Chairs – Thomas Baar, Alfred Strohmeier,
Swiss Federal Institute of Technology in Lausanne
UML 2004 includes both research and industrial tracks. The
2005 conference will be renamed MOdel Driven
Engineering Languages and Systems (MODELS 2005).